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VolumeControl is an interface for manipulating
the audio volume of a Player.
true,
no audio signal is produced by this Player; if mute
is false
an audio signal is produced and the volume is restored.
VolumeControl changes, a
VOLUME_CHANGED event is delivered through
the PlayerListener.
Control,
Player,
PlayerListener| Method Summary | |
int |
getLevel()
Get the current volume level set. |
boolean |
isMuted()
Get the mute state of the signal associated with this VolumeControl. |
int |
setLevel(int level)
Set the volume using a linear point scale with values between 0 and 100. |
void |
setMute(boolean mute)
Mute or unmute the Player associated with this
VolumeControl. |
| Method Detail |
public void setMute(boolean mute)
Player associated with this
VolumeControl.
Calling setMute(true) on the
Player that is already muted is ignored, as is
calling setMute(false) on the Player
that is not currently muted. Setting mute on or off doesn't
change the volume level returned by getLevel.
When setMute results in a change in the muted
state, a VOLUME_CHANGED event will be delivered
through the PlayerListener.
mute - Specify true to mute the signal,
false to unmute the signal.isMuted()public boolean isMuted()
VolumeControl.setMute(boolean)public int setLevel(int level)
VolumeControl supports.
If the given level is less than 0 or greater than 100,
the level will be set to 0 or 100 respectively.
setLevel results in a change in
the volume level,
a VOLUME_CHANGED event will be delivered
through the PlayerListener.level - The new volume specified in the level scale.getLevel()public int getLevel()
getLevel may return -1 if and
only if the Player is in the REALIZED state
(the audio device has not been initialized) and
setLevel has not yet been called.
-1.setLevel(int)
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