M3G 1.1 -- Jun 22, 2005

Uses of Class
javax.microedition.m3g.Appearance

Uses of Appearance in javax.microedition.m3g
 

Methods in javax.microedition.m3g that return Appearance
 Appearance Sprite3D.getAppearance()
          Gets the current Appearance of this Sprite3D.
 Appearance Mesh.getAppearance(int index)
          Gets the current Appearance of the specified submesh.
 

Methods in javax.microedition.m3g with parameters of type Appearance
 void Sprite3D.setAppearance(Appearance appearance)
          Sets the Appearance of this Sprite3D.
 void Mesh.setAppearance(int index, Appearance appearance)
          Sets the Appearance for the specified submesh.
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform, int scope)
          Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates.
 void Graphics3D.render(VertexBuffer vertices, IndexBuffer triangles, Appearance appearance, Transform transform)
          Renders the given submesh with the given transformation from local coordinates to world coordinates.
 

Constructors in javax.microedition.m3g with parameters of type Appearance
Sprite3D(boolean scaled, Image2D image, Appearance appearance)
          Constructs a new Sprite3D with the given scaling mode, image and appearance.
SkinnedMesh(VertexBuffer vertices, IndexBuffer submesh, Appearance appearance, Group skeleton)
          Constructs a new SkinnedMesh with the given vertices, submesh and skeleton.
SkinnedMesh(VertexBuffer vertices, IndexBuffer[] submeshes, Appearance[] appearances, Group skeleton)
          Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer submesh, Appearance appearance)
          Constructs a new MorphingMesh with the given base mesh and morph targets.
MorphingMesh(VertexBuffer base, VertexBuffer[] targets, IndexBuffer[] submeshes, Appearance[] appearances)
          Constructs a new MorphingMesh with the given base mesh and morph targets.
Mesh(VertexBuffer vertices, IndexBuffer submesh, Appearance appearance)
          Constructs a new Mesh consisting of only one submesh.
Mesh(VertexBuffer vertices, IndexBuffer[] submeshes, Appearance[] appearances)
          Constructs a new Mesh with the given VertexBuffer and submeshes.
 


M3G 1.1 -- Jun 22, 2005

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